The reason
Why We Do It
We love the idea of developing games and supporting people’s improvement at the same time.
Learning is power and fun is what makes it more impressive.
Learn by play, learn with “Pixo”fun!
Interested in game-based training? We have that in common!
Fun facts about Pixofun
Our Numbers
Our services
What We Do
Custom Games
We design tailor-made serious games or gamification projects to act on your company’s learning challenges
Game as a Service (GaaS)
Game licensing and delivery model in which software is licensed on a subscription basis
Cross-platform Games
We design games that are compatible across all platforms and devices
Social Games
Online games that are played through social networks (i.e. Facebook)
International
Awards
Some of our works
Highlight Projects
NextPlease!
Teaser
NextPlease!
Release Date: 2019
What It Is:
A salesperson should be able to treat each customer uniquely.
NextPlease! is designed to teach employees to know their customers better and to improve their soft skills.
- Sharpen your soft sales skills with AI Customers,
- Upskill in sales and customer relations,
- Know customer better, drive sales higher!
Target Audience:
- Business people in sales and customer relations
Awards:
- Silver, Brandon Hall Excellence Award “Best Use of Games or Simulations for Learning” (2021)
Fun Facts:
- Visited more than 10 bank branches for game setting
QuizGame
Teaser
Gameplay
QuizGame
Release Date: 2016
What It Is:
QuizGame is a game-like learning app that enables you to improve knowledge and skills in many training subjects like Finance, Marketing, Sales, Soft Skills, Business English by PLAY.
QuizGamers enjoy the dynamism of a playful learning experience and upskill easily with recall and reinforcement!
Awards:
- Gold, Brandon Hall Excellence Award for “Best Advance in Gaming or Simulation Technology” (2016)
- Silver Stevie Award for “Best Product or Service of the Year” (2016)
For further information, please visit quizgame.co
Telco Tycoon
Telco Tycoon
What It Is:
Telco Tycoon is a telecommunication network simulation game. It serves as an e-learning tool aiming to extend knowledge and understanding of products and telecom processes. While players install lines and create networks on their own, they also get to experience answering “call center” questions and increase customer satisfaction.
- Master how to run a telco business improving on crisis management and customer satisfaction
- Develop skills and knowledge of telco processes and products
- Build up a holistic management approach including field operations and call center
Target Audience:
- Telco employees
Banking Tycoon
Banking Tycoon
What It Is:
Banking Tycoon is a banking management game to challenge your skills.
- Learn the risks and results of unsuccessful operations in fail-safe environment by playing
- Keep knowledge fresh about banking, products and processes
- Practice how to expand business strategically by keeping employee and customer satisfaction high
IsVille
IsVille
Release Date: 2016
What It Is:
IsVille is a strategic banking simulation where employees are encouraged to increase and refresh their knowledge about retail banking, products, and processes while seeking to make a profit and extend their “Ville” against an avid rival bank.
Target Audience:
- IsBank employees
Awards:
- Learning Technologies Awards, Best Learning Game, Gold (2016)
Fun Facts:
- More than 1M banking related questions were answered
- Most of the connections were made during lunch hours and on the weekends
- Employees embraced the game so much that we released “IsVille 2” on January 2017
FootboCity
FootboCity
Release Date: 2010
What It Is:
FootboCity is a simulation of building a city and managing a soccer team. It is a Facebook game.
Target Audience:
- Social Gamers
Fun Facts:
- FootboCity is more populous than the state of Kansas
- Only in 4 months, 27,816,173 cheerleaders were sent to motivate their team
Mucit Koy
Mucit Koy
Release Date: 2011
What It Is:
Mucit Koy, is a simulation game where players are expected to contrivance and enhance science, technology, culture, and art while building a civilization.
Target Audience:
- Children and teens between the age of 10-18
Awards:
- A Crystal Pixel Award for “Best Game Graphics” (2012)
Fun Facts:
- Even though the game was initially targeted for children and teens, adults somehow found themselves playing it as well
- Inspired by Thomas Edison’s quote: “Genius is one percent inspiration and ninety-nine percent perspiration”
DreamCell
DreamCell
Release Date: 2011
What It Is:
DreamCell is a serious game where the practice of human resources processes are evaluated whether they were applied correctly in a time constrained environment.
Target Audience:
- Mid-level managers at Turkcell
Fun Facts:
- The game was designed to be played only for 5 minutes per day
- Some of the managers paid us a visit to our office because they wanted to meet the team behind DreamCell
Coca-Cola Icecek Orientation
Coca-Cola Icecek Orientation
Release Date: 2015
What It Is:
Coca-Cola Icecek Orientation Project is currently being used in 10 countries and in 4 languages. As the name of the project gives it away, it is designed for orientation of new employees and teaching value chain of the company. The purpose of this project is to develop entertaining, memorable and productive new employee orientation. It has a story-like setting.
Target Audience:
- New employees of Coca-Cola Icecek
Fun Facts:
- Drank more than 70 gallons of Coke while developing the project
- Story of the game starts with the CEO instructing the Turkish Coca-Cola character to build a new plant at a feasible location but this was no one man’s job. So, Coca-Cola characters from three other countries decided to help their friend in need